And so the countdown begins...
With only ten days left until I have five assignments due, to say it's more than a little hectic with me would probably be an understatement. Hectic, but in a strange way, not. I have only one assignment due this week, and while it's my biggest, I find that spending time hanging out at un-godly hours of the morning with my friends on campus is almost better than being at home. Probably because I know I'd only be stewing about everything, panicking and therefore not sleeping at all. Maybe it's that, or maybe it's knowing that these all-nighters are going to soon be a regular thing as we all get closer and closer to the final project that will start early next year. It's strangely relaxing to be in a room full of people who are freaking out as much as you are. I don't actually know why, but it is. Even those who have been working on there projects for weeks - bringing them a little closer to perfection each time they sit down at a monitor - are worrying just as much as those of use who've really only started to get moving in the last few days.
And now that I've finished my sixth can of V, and thought about it a little, I really think it has something to do with the thought of opening these...precious things - projects we've spent hours and hours pouring our heart and soul into - to the eyes of those we know will be most critical of them. It's certainly something that I know we all need to be incredibly hard-skinned about - the animation/game business is all about rejection, about redoing something countless times until we just want to scream before our boss is happy with it. The problem isn't that we don't know, it's that we aren't.
With such critical tutors and lecturers, all demanding our absolute best performance every time we do this, it probably shouldn't surprise us that we all support each other, tell each other how great and fantastic our work is. And we do probably support each other too much. But then they give us no choice. It's like this at the end of every semester - we spend more time with our classmates than we do with our familes, for weeks. You really begin to rely on each other, and you're grateful and relaxed when everything's handed in and done, when you have a break. You stay in touch with everyone over the holidays (or maybe not, cause you'll see them again for all of the next semester, and you'll have something more than university work to talk about then). But then you get your marks back, and most of the time they're positive, but there is always usually something that they didn't like - that they didn't like about what had been your life for the past month; about what you lived and breathed and ate and drank and laughed and cried about. There is always, always, always, always something that they don't like - something you thought was perfect - and it's still holidays and suddenly, your support network is gone. You're in the real-world again, facing down the words of someone who doesn't give a flying fuck about how much of yourself you put into that assignment; all they care about is that it isn't what they wanted, and that you should have seen that.
Mystifying, isn't it? When someone asks for your creative input - tells you to make it something that's your own - and then throws it back in your face as if you didn't try hard enough. It's the real-world, I get it. But the industry I'm only just starting to make my way into I've suddenly realised is a ridiculous paradox - ridiculous hours where you spend the most of your free time with your collegues, those most like you, working overtime and your hardest on the latest assignment, making it your own, being proud, giving us no one but each other to lean on, to understand, and then they have the nerve to turn around and say that it isn't what they wanted, that the support networks we have grown to rely on over the course of our education have made us unfit for the workforce - unfit for a workforce that's all about teamwork. That because of it, we can't see past our own mistakes.
I'm telling you now, it doesn't make any sense. And I'm sick of it.
My project's due Friday, and I've only done about half of it. I will have to pull a few more all-nighters, and then I will be done for the semester with the industry of game-making. I think it's a break I'm very much deserving of.
4:27am. Back to work.

